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Entities/FlowIntensity.cs 1.7 KB
0955a009   Vitaliy   add all
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  using System;
  using System.Collections.Generic;
  
  namespace Maps.Entities
  {
      public partial class FlowIntensity
      {
          public int FlowIntensityId { get; set; }
          public int? RoadId { get; set; }
          public int? RegionId { get; set; }
          public double? Location { get; set; }
          public double? Begin { get; set; }
          public double? End { get; set; }
          public int? RoadDirectionId { get; set; }
          public int? SettlementId { get; set; }
          public int? IntensityTotal { get; set; }
          public int? IntensityIncrease { get; set; }
          public int? IntensityMoto { get; set; }
          public int? IntensityMotoSidecar { get; set; }
          public int? IntensityCar { get; set; }
          public int? IntensityTruckTwo { get; set; }
          public int? IntensityTruckTwoSix { get; set; }
          public int? IntensityTruckSixEight { get; set; }
          public int? IntensityTruckEightFourteen { get; set; }
          public int? IntensityTruckFourteen { get; set; }
          public int? IntensityLorryTwelve { get; set; }
          public int? IntensityLorryTwelveTwenty { get; set; }
          public int? IntensityLorryTwentyThirty { get; set; }
          public int? IntensityLorryThirty { get; set; }
          public int? IntensityTractorUnderTen { get; set; }
          public int? IntensityTractorOverTen { get; set; }
          public int? IntensityBus { get; set; }
          public int? IntensityBusCoupled { get; set; }
          public int? DateAdd { get; set; }
  
          public virtual Region Region { get; set; }
          public virtual RoadDirection RoadDirection { get; set; }
          public virtual Road Road { get; set; }
          public virtual Settlement Settlement { get; set; }
      }
  }